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Changelog for 0.7 and upgrade
- large upgrade for stepping
- better stepping
- run and jump
- Motors
- vertical/horizontal/rotation
- new prefabs for prototyping
- 2 bodies
- 11 bones
- 3 feet
- 3 guns
- 2 hips
- scene tuning
- new models with animation templates
- fast 10m battle mech
- heavy 10m battle mech
- fast 5m mech
- heavy 5m mech
- debug features
- visual log for stepping
- dials for stepping
- legs now can be childed in hip
- bend legs in the air
- bugs and tunings
Upgrade
New scenario
It is a new “Getting started” scenario I will advertise. As parameters count and ranges didn’t stabilize yet, it is advised to choose a model from provided ones and modify them as needed. It is instead of creating a model from scratch, which is still (and will be) possible, but not the easiest way yet.
Motors
As new motors are grouping and replacing a bunch of old parameters, you need to make these updates for your models. You can easily do this by the button Stepper5.Upgrade v0.6->v0.7
.
Here are changes that will be done. Notice how old parameters maps to new ones and how new ones are brought in.
horizontalMotor.distanceToSpeed <= approachSpeedMultiplier
horizontalMotor.maxSpeed
horizontalMotor.speedDifToAccel <= approachAccelerationMultiplier
horizontalMotor.maxAccel <= maxAcceleration
verticalMotor.distanceToSpeed <= jumpy
verticalMotor.maxSpeed
verticalMotor.speedDifToAccel <= jumpy2
verticalMotor.maxAccel <= maxAcceleration
rotationMotor.distanceToSpeed <= gaitRotSpeedMul;
rotationMotor.maxSpeed
rotationMotor.speedDifToAccel <= gaitRotForceMul;
rotationMotor.maxAccel
Horizontal, vertical and rotation motors are located in Stepper5
. Jump motor is located in MoveControl1
- it is because jumping is actually, achieved by modification of Stepper5.verticalMotor
.