(Home)
DONE
v0.84 25.01.2023 clean-ups, cosmetics
- Stepper5 removed some redundancies
- participateInTick/FixedTick/errors - hidden to lessen the clutter, don’t need to be edited
- removed redundant tickInLateUpdate setting
- removed CamControl1
- removed some warnings
- MyMath cosmetics
- assets converted to text format
- fixed solver help not shown automatically
v0.83 15.03.2022 editor performance fix, cosmetics
Editor performance
- fixed performance of gizmos rendering
- fixed performance MoveenSkelLimb*’ regression solver help
Cosmetics, refactorings
- StartableMonoBehaviour: removed (just use :MonoBehavior, Startable)
- RecoilLocalMotorStarter: renamed to GlobalMotorPusher
- LocalMotor: deprecated (GlobalMotor works the same if wo RigidBody)
- DirControl: greatly simplified, affects its own GO instead of customized
- GlobalMotor: greatly simplified, always needs custom target
- OrderedTick docs, cosmetics, removed Tester, added try-catch, added isBroken
- OrderedMonoBehaviour docs, cosmetics
- renamed participateInUpdate, participateInFixedUpdate
- removed errors on game start/end
- removed Rider plugin
- MotorBean docs
v0.82 23.03.2018 runtime skeleton change, important bug-fix
- tunings, bug-fixes, (including bug with scirpt disable)
- runtime skeleton change
- runtime leg addition/removal, layout recalculation
- leg remove + ragdoll
- leg enable/disable + ragdoll
v0.81 16.02.2018 new model, tunings, bug-fixes
- new model: walking gun
- bugs, tunings:
- limb2 - minLength calculation
- cursors and aiming refactoring
- hit scanner (collider ignore hierarchy, dir choosing)
- -MoveControl5 dir
- add children button
- -legs shimmer in some cases
- better leg pull
- warning about being in rage, >0, <0, outside of range
- warning if two rigidbodies are available
- removed targetUnderground
- just fired flag
- -can’t move AND rotate a model initially (gizmos and initial setups)
- -repaint gizmo when rescaling
- ctr+z in Limb1/Limb2
v0.8 08.01.2018 directory structure, new scenes, changed joints
- changed directory structure (Moveen -> Plugins/YK/MoveEn)
- refactored joints children
- children are moved in editor and in runtime
- joint never moves by itself
- new scenes
- simple gun scene
- top-down arcade
- MoveControl3
- MoveControl5
- simple npc: walk and idle, simple npc: run away
- 2 new models
- 14 tunings and bug fixes
v0.79 16.12.2017 removed “beta” status, little fixes, raised price
- removed “beta” status
- some fixes
- raised price
v0.78 07.12.2017 improved limbs editing, performance scene
- performance
- performance testing scene
- removed some runtime memory allocations
- far simpler limbs editing
- editing helper for MoveenLimb1, MoveenLimb2
- simplified inspector for MoveenLimb1, MoveenLimb2
- better limbs visualization
- Step2.detachedComfortPosRel checkbox (comfort position was detached by default which caused show-stopping if you didn’t know that it has to be positioned)
- refactored gizmos (cleaner code, less rendering)
- MoveenScaleHelper
- some bugs and refactorings
v0.75 23.11.2017 guns, sounds, top-down shooter
- ragdoll is usable now
- guns
- gun/hit recoil systems
- gun fire/aim controller, hitscanner
- effect starters
- direction controller (for guns and heads)
- example scene: top-down physical shooter with big mechs (first version)
- top-down camera controller ? stepping events (dust and sound)
- focus grabber
- 11 prototype sounds
- some bugs fixed
v0.7 04.11.2017 run, jump, motors, prefabs
- large upgrade for stepping
- run and jump
- better stepping
- Motors
- new prefabs for prototyping
- 2 bodies
- 11 bones
- 3 feet
- 3 guns
- 2 hips
- scene tuning
- new models with animation templates
- fast 10m battle mech
- heavy 10m battle mech
- fast 5m mech
- heavy 5m mech
- debug features
- visual log for stepping
- dials for stepping
- legs now can be childed in hip
- bend legs in the air
- bugs and tunings
v0.6 19.10.2017 on the store
- on the store
RC 2 29.09.2017
- automatic ragdoll creation
- transition from/to animation
- transition from/to ragdoll
- common animation mixer
- MoveenTransformCopier
- simpler body structure
- refactored ordered tick
- triangle counter in Bezier mesh
- more tooltips
- fixed bunch of bugs
RC 1 16.09.2017
- THIS VERSION CONTAINS IMPORTANT MODEL-UPGRADER
- much more stability in stepping!
- better stepping, rotating, jumping
- better stepping on too-steep slopes
- predictable stepping in complex bridges, ridges, low ceilings, stairs, etc. (tough one)
- extended surface detector
- joints as a separate system
- extended elbow2 possibilities
- added joint primitives, that can be used separately from whole stepping system!
- you can compose completely new limb structure from joint primitives
- you can use both “coded” (high performance) and “editor-composed” (easy to do) solutions
- structures can be used both as limbs and as dynamic decorations for them
- joint primitives
- sushi
- hydraulic
- empty limb (for editor-composed, and for third-party solutions)
- bezier
- extendible bezier
- bezier mesh
- different start/end radiuses
- start/end caps
- custom or Unity normals
- smart/fast twisting
- bones
- prefab
- better rotation speed limit for MoveControl1
- ordered execution MonoBehaviour
- reliable limb length limit system
- scene about three strange prototypes
- scene about custom joint structures
- UpdateProto Model and Fill ProtoModel buttons
- surface detectors now use memory friendly solution
- scenes tuning
- production ready directory system
- bugs
EAP 4 04.08.2017
-
12 bugs
- demo scene (Unity 5.6.0) (video)
- terrain
- bipeds (slow, big, fast, mech)
- multipeds (tripod, fast 4, big 4, 6)
-
better bipedal walking and external forces reaction (video)
-
more gait parameters
-
templates tuning
- bunch of little improvements
- forbid legs tangling
- both legs behind -> step (for running-jumping)
- assert leading leg left, leading leg right
- comfort radiuses through leg len ratio
- mass doesn’t affect gait
- show step trajectory, on/off (особенно важно для больших)
- different up-down for bipeds
- MoveControl1
- incline body by legs
- better height dif handling
EAP 3 (10.07.2017)
- better ground detector customization
- template improvements
- anim root rotation (minor bug)
- index out of bounds (minor bug)
- undo
- multiple legs editing