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Gait tuning
Stepper5
Engine
is Stepper5
field in <MoveenStepper5>
component. It contains most of the settings related to gait style.
CogUpDown
Center Of Gravity, -1 - bottom, 1 - head
CogAngle
Rotate around Center Of Gravity
CogForce
Push force to compensate Center Of Gravity
BodyLenHelp
Body helps steps length, or opposes rotation (-1 - clumsy, +1 - agile)
HipFlexibility
Hip flexibility relatively to the body
HipPosRel
Hip position relative to the body (TODO refactor)
Jumpy
Force to move body up-down with steps
DownOnStep
0.5 - lower body between lands, 1 - no lowering, 1.5 - higher between lands (unnatural)
LeadingLegRight
Logical right leg to calculate gait (even for multipeds)
LeadingLegLeft
Logical left leg to calculate gait (even for multipeds)
Step2
FootPlatformHeight
Height of foot base
StepSpeedMin
Minimal leg stepping speed
StepSpeedBodyMul
Leg stepping speed X body speed dependency
UndockPause
Pause between leg decided to step, and it actually ups (0 for very light walk, 0.2 and more to add more weight)
Step height
Step height is important thing to tune. From the one end, you don’t want your model to walk like a heron.
From the other - it doesn’t supposed to cling to any ledge. You can tune it with two parameters Undock Initial Strength
and Undock Time
.