moveen

View project on GitHub

(Home)

Animation structure

It is advised to look at template models as they incorporate best howtos.

Creating structure by hand

  1. create GameObject with MoveenStepper5 component
  2. add needed number of legs as its children. Each leg is a GameObject with MoveenStep2 and skeleton component (MoveenSkelLeg1 for example)
  3. connect meshes for each leg, for each bone (rigging)
  4. Add RigidBody component (or you can use another GameObject with RigidBody connected via MoveenStepper5.body)
  5. create GameObject and connect it to the MoveenStepper5 as target

To connect Leg meshes - you need to connect them manually to MoveenSkelLeg1.BonesGeometry (or MoveenSkelLeg2.BonesGeometry) properties (with proper ordering).

Result should look similar to this:

Tutorial 1

Animated object structure example

  • some external GameObject
    • Stepper (GameObject with MoveenStepper5)
      • Leg (GameObject with MoveenSkelLeg1)
      • Leg (GameObject with MoveenSkelLeg1)
    • Body (GameObject wtith RigidBody)
      • Body meshes
      • Leg meshes
      • Leg meshes
    • Target (any GameObject)

TODO: hip

Restrictions

  • Legs must be contained as children of Stepper
  • Stepper must contain 2 or more Legs in its hierarchy